Designers

Resources / research-methods-selector

URI for your assistant: designers://reference/research-methods-selector Free

Choosing a research method

Pick the method from the question you must answer, not from habit. Two axes help: attitudinal (what people say) versus behavioural (what they do), and qualitative (why, how) versus quantitative (how many, how much).

By question

Recruiting

Recruit for behaviour, not demographics ("bought a flight in the last 3 months", not "age 25 to 34"). Include people who struggle: older users, assistive technology users, low bandwidth. Screen out people who work in design or research and your competitors. Pay fairly. Record with consent and say how data is stored.

Plan template

Objective (the decision this will inform), questions, method and why, participants (who, how many, how recruited), tasks or script, materials, timeline, how findings will be used and who decides, and what would change the plan.

Interview technique

Ask for stories of the last time, not opinions or predictions. Start broad, then narrow. Follow "what happened next". Stay silent after an answer. Do not explain the design. Do not ask "would you use this". Ask "tell me about the last time you did X" and "what did you do about it". Close by asking what you did not ask about.

Synthesis

Write observations on separate notes (one idea each, in participant words), cluster by theme bottom-up, name each theme as a finding with evidence count, then turn findings into insights ("people do X because Y, which means Z") and opportunities. Keep quotes and clips with findings. Separate what you observed from what you infer.

Common failures

Leading questions, hypothetical questions, testing with colleagues, treating five interviews as statistics, treating a survey as a source of reasons, reporting findings no decision depends on.